Release Notes for 7/18/2023

July 19, 2023



  • Fixed a case where parties of two or more were unable to enter matchmaking
  • Adjusted door interactions with dropped weapons and ragdolls
  • Fixed a case where door interactions with players affected hit registration
  • Fixed a case where four grenade icons would scale incorrectly in the team hud



  • M249 now has bullet belt animation



  • Vertigo

    • Various adjustments to lighting
    • Added sounds to potty doors
    • Fixed vacancy signs on potties
  • Overpass

    • Various fixes

Release Notes for 7/17/2023

July 18, 2023



  • Added Wingman game mode



  • Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
  • Added Vertigo to Deathmatch and Casual game modes
  • Removed Nuke and Office



  • Enabled undo/redo buttons
  • Various bug fixes



  • Added the "Secondary Fire Hold" option to the input settings menu
  • The halftime countdown timer is now visible
  • Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
  • Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
  • Added leading zeroes on StatTrak module
  • Glove patterns and wear now more closely align with CS:GO versions
  • Various improvements to foil stickers
  • Various adjustments to the size of stickers applied to weapons

Release Notes for 6/30/23

July 01, 2023



  • Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out




  • Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
  • Fixed a rare issue that would cause camera height to be incorrect after respawn



    Nuke

    • Fixed flickering shadows at vending

Release Notes for 6/29/23

June 30, 2023



  • Added Casual game mode.




  • Fixed rare cases where bullets would not follow spray pattern.




  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.




  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.




  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons




  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time




  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.




  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

Release Notes for 6/20/2023

June 21, 2023

 

  • Fixed a bug with the sell-back feature
  • Fixed a few financial fun facts
  • Adjusted the main menu position of CTs holding the Dual Elites
  • Fixed tooltips sometimes staying up when you exit the loadout screen
  • Fixed some texture streaming issues
  • Various improvements to stickers
  • Improved sound synchronization for the first bullets during automatic fire
  • Fixed a case where the death panel would appear if killed during the end of match screen



    Mirage

    • Various lightmap fixes
    • Smoke clouds now pass through the metal rollup grating in underpass
    • Players can no longer jiggle themselves into the skybox




  • Fixed a bug that would cause the player to sometimes move too far forward
  • Various bug fixes

Release Notes for 6/15/23

June 16, 2023



  • Fixed auto rebuy not working if you survived through the Deathmatch warmup
  • Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
  • The buy menu now closes on right mouse button DOWN instead of UP
  • Refunds are now correctly accounted for when tracking total money spent by user
  • Fixed bad kerning in accolade descriptions
  • Fixed a freeze/hang in Hammer
  • The CS2 Workshop Tools convar helper page now has better descriptions
  • Fixed aspect ratio for workshop submission screenshot
  • Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
  • Added Zeus x27 to workshop submission weapon list




    Mirage

    • Various map fixes


Release Notes for 6/14/23

June 15, 2023



    Mirage

    • Fixed a spot near bench that caused the server to lag
    • Fixed various strange wallbangs
    • Adjusted end of match screen




  • Fixed some edge case issues with sell back
  • Buy menu color now matches cl_hud_color




  • Fixed edge cases with inspecting items
  • Fixed a bad interaction between the acknowledge panel and inventory
  • Fixed a glitch while refreshing the loadout tab
  • Fixed some localization bugs
  • Fixed various crash




  • Fixed movement bug that would cause a slide along curbs in Dust II
  • Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
  • Reduced the single-frame flash effect when zooming out with sniper rifles

Release Notes for 6/9/2023

June 10, 2023

CS:GO



  • Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.


CS2



  • A second tranche of users are in process of being added to the limited test.




Mirage:

  • Removed wallbang through door towards connector.
  • Blocked gap in box stack top of mid.
  • Blocked pixel gap by ticket booth.
  • Added back jump onto firebox in A site.
  • Fixed various player and grenade collision bugs.
  • Fixed various minor graphical bugs.




  • Fixed disconnecting players taking C4 explosive with them.
  • Deathmatch bonus weapons now offer weapons from equipped loadout options.
  • Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
  • Automatically cancel drag and drop operation when switching away from loadout menu.
  • Improved the look of SCAR-20, G3SG1.




  • Fixed asset compiler bug creating stray files when running in directories that have spaces.



Release Notes for 6/8/2023

June 09, 2023



  • Fixed smoke expansion algorithm when detonating very close to a wall.
  • Adjusted the step function for AMD hardware.




  • Adjusted reload animation blending to better blend between different states.
  • Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.




  • Fixed a regression with the death notice panel.
  • Fixed new item acknowledgement UI controls not working sometimes.
  • Stability improvements.

Release Notes for 6/7/2023

June 08, 2023



  • Added Mirage as an option for the main menu scenery map.




  • Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
  • Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.




  • Fixed legacy models appearing when previewing new weapon paint finishes.




  • Fixed a regression where 10-second music cue was sometimes not playing.
  • Fixed wooden ladders to play wooden footstep sounds.




  • Fixed free armor side-effect of armor refunding.
  • Fixed loadout tooltips getting stuck on main menu.
  • Fixed a regression with inspecting Huntsman knives.
  • Brought back an option to pass number keys through to the game while in buy menu.
  • Numerous stability improvements.