Release Notes for 7/18/2023
July 19, 2023
- Fixed a case where parties of two or more were unable to enter matchmaking
- Adjusted door interactions with dropped weapons and ragdolls
- Fixed a case where door interactions with players affected hit registration
- Fixed a case where four grenade icons would scale incorrectly in the team hud
- M249 now has bullet belt animation
- Vertigo
- Various adjustments to lighting
- Added sounds to potty doors
- Fixed vacancy signs on potties
Release Notes for 7/17/2023
July 18, 2023
- Added Wingman game mode
- Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
- Added Vertigo to Deathmatch and Casual game modes
- Removed Nuke and Office
- Enabled undo/redo buttons
- Various bug fixes
- Added the "Secondary Fire Hold" option to the input settings menu
- The halftime countdown timer is now visible
- Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
- Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
- Added leading zeroes on StatTrak module
- Glove patterns and wear now more closely align with CS:GO versions
- Various improvements to foil stickers
- Various adjustments to the size of stickers applied to weapons
Release Notes for 6/30/23
July 01, 2023
- Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out
- Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
- Fixed a rare issue that would cause camera height to be incorrect after respawn
- Nuke
- Fixed flickering shadows at vending
Release Notes for 6/29/23
June 30, 2023
- Added Casual game mode.
- Fixed rare cases where bullets would not follow spray pattern.
- Added Nuke to Deathmatch, Casual, and Competitive game modes.
- Added Office to Deathmatch and Casual game modes.
- Removed Mirage.
- Added distance effects to all positional sound sources.
- Improvements to 3d sound processing.
- General mix tweaks and improvements.
- Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
- Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
- Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
- Added music cues to Match Accept and Loading screens.
- Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
- Grenades can now be inspected.
- Improved healthshot animations
- Improved inspect behavior for various weapons
- Fixed cases of unintended slow crouch/uncrouch.
- Bunny hopping feel should now closely match CS:GO running at 128 tick.
- Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
- The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
- Players can no longer jump at the end of warmup time
- Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.
- Fixed a case where a holstered weapon would be rendered on a dead player
- Added a team-agnostic equip icon for inventory/loadout item tiles
- When possible, switching to spectator mode will default to in-eye spectating
- Adjusted the transition between spectator chase cam and roaming cam
- Centered game mode text in the loading screen
- Removed "Best out of X rounds" from the loading screen
Release Notes for 6/20/2023
June 21, 2023
- Fixed a bug with the sell-back feature
- Fixed a few financial fun facts
- Adjusted the main menu position of CTs holding the Dual Elites
- Fixed tooltips sometimes staying up when you exit the loadout screen
- Fixed some texture streaming issues
- Various improvements to stickers
- Improved sound synchronization for the first bullets during automatic fire
- Fixed a case where the death panel would appear if killed during the end of match screen
- Mirage
- Various lightmap fixes
- Smoke clouds now pass through the metal rollup grating in underpass
- Players can no longer jiggle themselves into the skybox
- Fixed a bug that would cause the player to sometimes move too far forward
- Various bug fixes
Release Notes for 6/15/23
June 16, 2023
- Fixed auto rebuy not working if you survived through the Deathmatch warmup
- Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
- The buy menu now closes on right mouse button DOWN instead of UP
- Refunds are now correctly accounted for when tracking total money spent by user
- Fixed bad kerning in accolade descriptions
- Fixed a freeze/hang in Hammer
- The CS2 Workshop Tools convar helper page now has better descriptions
- Fixed aspect ratio for workshop submission screenshot
- Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
- Added Zeus x27 to workshop submission weapon list
- Various map fixes
Mirage
Release Notes for 6/14/23
June 15, 2023
- Fixed a spot near bench that caused the server to lag
- Fixed various strange wallbangs
- Adjusted end of match screen
Mirage
- Fixed some edge case issues with sell back
- Buy menu color now matches cl_hud_color
- Fixed edge cases with inspecting items
- Fixed a bad interaction between the acknowledge panel and inventory
- Fixed a glitch while refreshing the loadout tab
- Fixed some localization bugs
- Fixed various crash
- Fixed movement bug that would cause a slide along curbs in Dust II
- Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
- Reduced the single-frame flash effect when zooming out with sniper rifles
Release Notes for 6/9/2023
June 10, 2023
CS:GO
CS2
Mirage:
- Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.
CS2
- A second tranche of users are in process of being added to the limited test.
Mirage:
- Removed wallbang through door towards connector.
- Blocked gap in box stack top of mid.
- Blocked pixel gap by ticket booth.
- Added back jump onto firebox in A site.
- Fixed various player and grenade collision bugs.
- Fixed various minor graphical bugs.
- Fixed disconnecting players taking C4 explosive with them.
- Deathmatch bonus weapons now offer weapons from equipped loadout options.
- Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
- Automatically cancel drag and drop operation when switching away from loadout menu.
- Improved the look of SCAR-20, G3SG1.
- Fixed asset compiler bug creating stray files when running in directories that have spaces.
Release Notes for 6/8/2023
June 09, 2023
- Fixed smoke expansion algorithm when detonating very close to a wall.
- Adjusted the step function for AMD hardware.
- Adjusted reload animation blending to better blend between different states.
- Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.
- Fixed a regression with the death notice panel.
- Fixed new item acknowledgement UI controls not working sometimes.
- Stability improvements.
Release Notes for 6/7/2023
June 08, 2023
- Added Mirage as an option for the main menu scenery map.
- Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
- Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.
- Fixed legacy models appearing when previewing new weapon paint finishes.
- Fixed a regression where 10-second music cue was sometimes not playing.
- Fixed wooden ladders to play wooden footstep sounds.
- Fixed free armor side-effect of armor refunding.
- Fixed loadout tooltips getting stuck on main menu.
- Fixed a regression with inspecting Huntsman knives.
- Brought back an option to pass number keys through to the game while in buy menu.
- Numerous stability improvements.