Counter-Strike 2 Update

March 12, 2026

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  • The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
  • Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.
\Dust II
  • Fixed a pixel gap in a door Outside Long. 
Alpine
  • Updated to the latest version from the Community Workshop (Update Notes)

The Dead Hand

March 12, 2026

Today we're introducing the Dead Hand Collection, featuring 17 finishes from community contributors and 22 all-new gloves as rare special items.



Mutually Assured Distraction
The Dead Hand collection features 22 all-new gloves guaranteed to add style to your highlight reel.



Dying to get your hands in these mitts? You can purchase Dead Hand Collection items from Dead Hand Terminals, which are available now as a possible weekly drop.

Counter-Strike 2 Update

March 05, 2026

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  • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
  • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • Fixed a slight tilt in the chicken running animation.
\Inferno
  • Balcony at Bombsite A has been extended.
  • Graveyard at Bombsite A has been closed to the public. 
  • Clipping adjusted at small window next to Second Mid Balcony.
Warden
  • Updated to the latest version from the Community Workshop (Update Notes)
Sanctum
  • Updated to the latest version from the Community Workshop (Update Notes)
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  • Added hitEntity to OnBulletImpact event data
  • Added Entity.GetAbsAngularVelocity()
  • Added Entity.GetLocalAngularVelocity()
  • Added angularVelocity to Entity.Teleport()
  • Added CSWeaponBase.GetClipAmmo()
  • Added CSWeaponBase.SetClipAmmo()
  • Added CSWeaponBase.GetReserveAmmo()
  • Added CSWeaponBase.SetReserveAmmo()
  • Added CSWeaponData.GetMaxClipAmmo()
  • Added CSWeaponData.GetMaxReserveAmmo()
  • Fixed missing CSPlayerPawn.IsDucking()
  • Fixed missing CSPlayerPawn.IsDucked()
  • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Counter-Strike 2 Update

February 26, 2026

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  • Added Instance.SetSaveData
  • Added Instance.GetSaveData
    • Workshop maps can write up to 1MB of save data.
    • Workshop saves leverage Steam Cloud and persist across installs.
    • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
  • Added Instance.OnModifyPlayerDamage
    • Called after all damage properties have been calculated, just before armor and health are modified
    • Replaces Instance.OnBeforePlayerDamage
    • Includes hitgroup in event data
  • Added hitgroup to OnPlayerDamage event data
  • Added CSDamageFlags.IGNORE_ARMOR
  • Added CSPlayerPawn.IsInputPressed
  • Added CSPlayerPawn.WasInputJustPressed
  • Added CSPlayerPawn.WasInputJustReleased
  • Added enum CSInputs
  • Fixed bug where CSDamageTypes was exported under the name CSDamageType
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  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.

Counter-Strike 2 Update

February 24, 2026

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  • Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.
  • Fixed a case where the Delete Item inventory option wasn't working.
  • Fixed a case of visual corruption using iron sights on AMD GPUs.
  • Expanding list of console variables addons are allowed to change.
\Overpass
  • Fixed the Party balloons.

Counter-Strike 2 Update

February 10, 2026

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  • Localization code and text changes.

Counter-Strike 2 Update

February 05, 2026

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  • Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.
  • Fixed a case where physics calculations far from the origin were causing performance issues.
\Anubis
  • Adjusted player clipping around new drop.
  • Adjusted grenade clipping around connector (e-box :P) hole and old drop.
Poseidon
  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

January 30, 2026

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  • Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.
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  • Various knife sound adjustments.
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  • Performance optimizations for exploding chickens.
  • Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.
  • Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits. 
  • Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.
\Stronghold
  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

January 27, 2026

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  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
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  • Fixed a performance issue when running CS2 without a sound device.
  • Various knife sound adjustments.
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  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
  • Various stability improvements.
\Nuke
  • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
Warden
  • Updated to the latest version from the Community Workshop (Update Notes)
Sanctum
  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

January 23, 2026

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  • Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.
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  • Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.
  • Fixed a case where HUD safezone settings were not being applied.
  • Various server stability improvements.
\Anubis
  • Fixed a case where physics objects would interact with multiple overlapping convex water volumes.
  • Various player clipping adjustments.
  • Radar minimap updated to match recent changes.

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