Counter-Strike 2 Update

September 29, 2026

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  • Fixed pixel-gaps in various Rush rooms.
  • Clipping adjustments in T/CT Castle rooms.

Counter-Strike 2 Update

September 26, 2026

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  • Various gap fixes and clipping adjustments.
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  • Fixed some cases where loud reloads would persist while trying to stealth reload.
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  • Added sv_clantags_enabled option so custom servers can disable clan tags.
  • The eggs of background players in main menu lobbies now rest in nests.

Counter-Strike 2 Update

September 25, 2026

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  • Added a better description of the rules to the loading screen.
  • Adjusted rules for determining when to kick players due to team damage.
  • Various clipping adjustments.
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  • Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.
  • Fixed a case where it was possible to use silent reload to fire shotguns faster than normal.
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  • Fixed a case where the AK-47 inspect animation sometimes popped.

Counter-Strike 2 Update

September 24, 2026

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  • Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
  • The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
  • Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
  • Various gap fixes and clipping adjustments.
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  • Some additional information about the new crosshair system:
    • The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4. 
    • Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
  • Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
  • Fixed a bug preventing 0 gap width from being respected.
  • Added a static square crosshair style
  • Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.
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  • Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
  • Fixed a case where thirdperson player models would animate too fast while silent reloading.
  • Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
  • Clan tags now appear in death notices.

Rush Hour

September 23, 2026


Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your opponent to win the match!

Make the most of your limited budget and precious time to clear the objective. Control the tower when you eliminate the enemy team (or time expires) to win the round.


Run the gauntlet of battle arenas to capture the enemy castle and win the match. The battle arenas are randomly selected each time you play, so no two matches are the same.

Keep track of your wins and compete for bragging rights with the Rush friends leaderboard!

Pick, Pick Pick, Pick

We think that if you spend a lot of time developing strategies on a map, you should have a chance to benefit from that investment. So today we're changing the process for getting into a map in Premier--instead of banning down to a single map, teams will vote to pick two maps each. After all four maps are picked, a single map will be randomly selected and the match will begin.

Change You Can See

Today's update also includes several quality of life improvements, starting with blood and bullet impact visiblity. Blood is now much more bloody, and bullet impacts are far more impacty.


But wait, there's more! Crosshairs have gotten a significant upgrade with new shapes and other features, so check out the new Crosshair/Scopes settings and create the custom crosshair of your dreams. Also, Clan Tags are back! Select one of your Steam Groups in your player profile and you'll see your clan tag appear next to your name wherever you play.

Change You Can't See (or Hear)
There are some gameplay adjustments in today's update to add a bit of stealth to your game-time decisions. Reloading can now be performed silently (by holding the reload key), but with a cost--silent reloads take quite a bit longer. And for those of you who love scoping your scoped weapons, you'll now be perfectly silent when you unscope, as nature intended.

Starjunk 95

There's a new Music Kit in town, featuring the sounds of Starjunk 95. Experience music from the grooviest station in the galaxy, available now!

Counter-Strike 2 Update

September 23, 2026

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  • Updated the map selection process to give players more opportunities to play maps they've been learning.
  • Map selection process:
    • Team 1 picks one map
    • Team 2 picks two maps
    • Team 1 picks a final map. 
    • One of the four maps will be randomly selected and the match will begin.
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  • Rush is a fast-paced queued 3v3 game mode. 
  • Players battle through a series of battle arenas to reach the opponent's castle and win the match.
  • Battle arenas are randomly selected for each match, so no two matches are the same.
  • Control the tower when you eliminate the enemy team (or time expires) to win the round.
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  • Players can now reload silently (but slowly) by pressing and holding the reload key.
  • Un-scoping a sniper weapon no longer produces a sound.
  • Globally increased visual clarity and improved fidelity of bullet impact decals.
  • ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
  • Chickens now take damage from the Zeus x27.
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  • Crosshairs have been updated to be resolution independent.
    • A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
    • Added new crosshair styles
    • Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
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  • Updated engine code to the latest version of Source 2.
\Ancient
  • Fixed holes in world in Long A Main Hall.
  • Adjusted door geometry and grenade clipping inside Jaguar.
Cache
  • Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
  • Reinforced scaffolding by balcony in A site.
Train
  • Blocked pixel gap in crates on bombsite A.
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  • Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
  • Added support for applying stickers to C4.
  • The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
  • Halftime scoreboard stats should now fully reflect the results of the previous round.
  • Fixed a case where players could avoid a kick ban.
  • Players can now adjust music volume per game-mode.
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  • Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
  • Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
  • Added "point_deathcam_bounds" entity that constrains the player death camera.
  • Added "env_shake_volume" entity that allows camera shake only within a specified volume.
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  • Added CSRadarPoint entity.
  • Added CSObservablePoint entity.
  • Added AddTeamMoney API method.
  • Added OnPlayerTeamChanged callback.
  • SetDialogVariableString now accepts a localization string.

Counter-Strike 2 Update

September 10, 2026

\Cache
  • Fixed various gaps in map.
  • Fixed a wallbang spot on B site.
  • Added a missing competitive CT spawn point.
  • Added additional T spawn points.
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  • Reworked CSPlayerCamera:
    • Renamed it to CustomPlayerCamera.
    • Added GetPlayer, GetMode, SetMode, and SetFollowConfig.
    • Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.
  • Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.
  • Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.
  • Added top-level custom_hud_layout classes driven by client state:
    • HUD_BUYMENU_VISIBLE
    • HUD_SCOREBOARD_VISIBLE
  • custom_hud_layout now always draws on top of the base HUD.
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  • Chat is now encrypted in demo files using the same rules as CS:GO :
    • Team chat is no longer readable when playing back demo files.
    • Global chat is only readable in demo files when played back via the in-game watch UI.

Counter-Strike 2 Update

August 25, 2026

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  • Added custom_hud_layout entity:
    • custom_hud_layouts are the entry point for scripted maps to provide custom UI.
    • Panel, Label, Image, and Button panel types are supported.
    • Styling with css is supported.
    • Events and client side scripting are not supported.
    • Maintains state during tools mode reloads.
  • Added cs_player_camera entity:
    • Gives control of a player's view without moving their pawn.
    • Can be configured to let the player look around from the scripted position.
  • Added Instance.Delay
  • Added Instance.OnBombPlantStart
  • Added Instance.OnBombPlantAbort
  • Added Instance.OnBombDefuseStart
  • Added Instance.OnBombDefuseAbort
  • Added Instance.OnCustomHudClicked
  • Added Instance.IsDedicatedServer
  • Added Entity.Move
  • Added Entity.GetMoveType
  • Added Entity.SetMoveType
  • Added CSPlayerPawn.GetC4
  • Added CSPlayerPawn.GetDefuseTarget
  • Added CSPlayerPawn.IsBuyMenuOpen
  • Added CSPlayerPawn.GetCamera
  • Added C4.GetPlantStartTime
  • Added C4.GetPlantFinishTime
  • Added C4.AbortPlant
  • Added CustomHudLayout.SetHasClass
  • Added CustomHudLayout.SetHasClassForPlayer
  • Added CustomHudLayout.SetDialogVariableString
  • Added CustomHudLayout.SetDialogVariableStringForPlayer
  • Added CustomHudLayout.SetInputCaptureEnabled
  • Added CustomHudLayout.IsInputCaptureEnabled
  • Added CSPlayerCamera.IsEnabled
  • Added CSPlayerCamera.SetEnabled
  • Added CSPlayerCamera.SetIsControllingAngles
  • Added enum CSMoveType
  • Corrected types for some events where parameters were maybe undefined.
  • Errors encountered during initial script run are now logged to the console.
  • Unhandled promise rejections are now logged to the console.
  • Added the column number to errors caught during the CompileModule step of script loading.
  • Deprecated planter from Instance.OnBombPlant event
  • Deprecated defuser from Instance.OnBombDefuse event

Counter-Strike 2 Update

August 20, 2026

\Boulder
  • Updated to the latest version from the Community Workshop (Update Notes)
Poseidon
  • Updated to the latest version from the Community Workshop (Update Notes)
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  • Fixed a case where player speed was too high when moving against walls.

Counter-Strike 2 Update

August 13, 2026

\Fachwerk
  • Updated to the latest version from the Community Workshop (Update Notes)
Shelter
  • Updated to the latest version from the Community Workshop (Update Notes)

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