Counter-Strike 2 Update

May 15, 2026

\Cache
  • Fixed various holes in map
  • Fixed surfacetypes for various materials.
  • Added grating to some windows to make them block bullets.
  • Tweaks to player and grenade clipping.
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  • Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.
  • Miscellaneous stability improvements.
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  • Fixed bug that prevented the asset in use from being selected when model browser was opened.
  • Fixed bug with layered materials with same surface property on all layers. 
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  • Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.

NIGHTMODE II Music Kits

May 08, 2026


Today we are releasing six new music kits with NIGHTMODE Records. NIGHTMODE II Music Kits are now available in the STORE tab, featuring:

  • ALRT, DOPAMINE HIT
  • Altare, Change My Mind
  • borne, Give It To Me
  • Pirapus, EVERYNITE
  • Repiet & Julia Kleijn, On And On
  • ShockOne, Voices
Alongside new music kits, we've continued updating Cache and made other miscellaneous fixes.

Release Notes for today's update can be found here.

Counter-Strike 2 Update

May 08, 2026

\Cache
  • Fixed various holes in map.
  • Simplified grenade clipping in various areas.
  • Fixed sounds and surfacetypes for various materials.
  • Orange wire spool at Sandbags has been exchanged for white wire.
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  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.
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  • Fixed progressive refinement rendering Source Film Maker.
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  • User Viewmodel FOV now correctly networks to remote clients.
  • Adjusted player model occlusion bounds.
  • Fixed ragdolls missing death velocity when shot in specific body locations.
  • Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
  • Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
  • Fixed a case where map guides for Ancient wouldn't load in the nighttime version
  • Adjusted score values for various weapons in Deathmatch.
  • Adjusted XP limits in Deathmatch and Arms Race.

Counter-Strike 2 Update

May 01, 2026

\Cache
  • Map-wide clipping fixes and geometry polish.
  • Fixed some spots where bomb would be unreachable when dropped.
  • Fixed dynamic shadows breaking in some spots.
  • Fixed some surface sound types.
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  • Fixed hand popping when counter-strafing with a grenade equipped.
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  • Limit aim punch to 90 degrees.
  • Added secondary intersection trace for partially-occluded thirdperson weapons.
  • Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
  • Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
  • Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

Counter-Strike 2 Update

April 30, 2026

\Cache
  • Bomb explosion radius increased.
  • Lighting Adjustments around Vent.
  • Disabled player collision on sign and removed lamp by squeaky.
  • Reworked e-box on A-site for better visibility.
  • Lowered Checkers entrance frame height at B Main.
  • Removed AC unit above Sandbags and moved pipes.
  • Fixed lack of footstep sounds on top of crates at A-site.
  • Fixed hole in world on door in Sun Room.
  • Fixed wall bangs on A Main wall.
  • Fixed some z-fighting around Garage.
  • Adjusted grenade clipping throughout map.
  • Adjusted player clipping throughout map.
Dust II
  • Blocked visibility through corner of Mid Box (Xbox).
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  • Speculative fix for a case where all audio drops out.
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  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
  • Adjusted particle effect sprite opacity for fully occluded flashbangs.
  • Improved smoke lighting consistency.
  • Minor adjustments to dropped pistol magazine velocity.
  • Ambient Occlusion adjustment settings in Environment Blend shader restored.
  • Fixed a case where money was subtracted from the wrong player during bot takeover.

The Return Of Cache

April 29, 2026



Today's update features the return of a classic. Welcome back, Cache!

Cache veterans will feel right at home in familiar locations, while new players can quickly learn the ins and outs of a classic three lane map that rewards strategy and teamplay.

You can find Cache in Casual, Competitive, Deathmatch and Retakes modes (for now).

Don't forget to clear Forklift, and we'll see you on the server.

Counter-Strike 2 Update

April 29, 2026

\Cache
  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Dust II
  • Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.
Office
  • Enabled collision on tarp on boxes used around CT spawn.
Stronghold
  • Updated to the latest version from the Community Workshop (Update Notes)
Poseidon
  • Updated to the latest version from the Community Workshop (Update Notes)
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  • Minor adjustments to viewmodel animations.
  • Talon and Karambit knives are now held correctly while defusing.
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  • Minor mix changes and adjustments.
  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
  • Removed first-person death sound effect that played in the case of music kit death cue being inaudible.
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  • Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Counter-Strike 2 Update

April 25, 2026

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  • Fixed XM1014 shells flickering when starting a reload.
  • Fixed bugs with dual berettas in first person and in spectator mode.
  • Fixed inspect/cancel causing multiple worldmodel deploys.
  • Fixed a bug where players can get stuck in a planted-turn state.
  • Made foot IK transitions smoother.
  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
  • Fixed a case where high frequency stutter steps would cause large pose changes.
  • Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
  • Minor adjustments to viewmodel animations.
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  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
  • Adjusted official map guides to match new surface smoothing.
  • Dropped weapons with silencers now correctly reflect the silenced state.

Counter-Strike 2 Update

April 23, 2026

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  • Adjusted ground smoothing at locations where the player can stand on very thin ledges.
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  • Minor adjustments to viewmodel animations.
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  • Corrected some improper character texture assignments.
  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Counter-Strike 2 Update

April 22, 2026

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  • Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
  • Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.
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  • Minor adjustments to viewmodel animations.
  • Fixed several cases where crouch transitions in the air were instantaneous.
  • Fixed a bug where MVP panel characters weren't resetting correctly.

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