Counter-Strike 2 Update

March 19, 2026


  • Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
  • Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
  • The fill-level of the current weapon is now displayed below the ammo count.
  • Tuned reserve magazine counts per-weapon.


  • Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).
  • sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.
  • sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.
  • Minimal starter map guides have been added for all Active Duty maps.



  • Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.

Guns, Guides, and Games

March 19, 2026

From reloading to custom games, today's update will give you plenty to think about.
Reload
When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered significant trade-offs—in a safe position with enough time, you might reload after firing a single bullet, or half a mag, or after firing down to empty, and the rest of the round would be unaffected.

We think the decision to reload should have higher stakes, so in today's update reloading has been redesigned. Now, when you reload, you'll drop the used magazine and discard all of its remaining ammo. Instead of 'topping off' your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload.

How many reserve mags will each weapon have? Most have gotten a three clips fill-up, but some weapons will have less to reward efficiency and precision, or more to encourage spamming through walls and smokes. Keep an eye on your reserve supply!

Map Guides in Competitive Matches
We get it. You could learn some smokes offline, but who has the time?

To help you pick up some new tricks, map guides can now be used during the first five rounds of the half in your competitive matches. Competitive map guides are more limited than the ones you use offline, but should be enough to give you a few reminders.

You can activate a guide in the pause menu, and to get you started there are official map guides available for Active Duty maps. But if you're looking for something more specific, you can subscribe to guides on the Steam Community Workshop.

Join Friends in Custom Games
Over the past several months, the CS community has been hard at work building custom game modes using special scripting tools. Now, you can join your friends in the fun!

Whenever you're playing a custom game, whether on a community server or hosted locally, your friends will be able to join you directly from the Friends list (as long as the server allows it).

Want to set up your own custom game? Head over to your Workshop Maps tab in the Play menu, and make sure to turn on "Open Party." Now, when you start playing your workshop map you'll host a game on your machine, and your friends will be able to join.

So head to the Steam Community Workshop, subscribe to some maps, and try something new!

Counter-Strike 2 Update

March 17, 2026

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  • Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.
  • Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.

Counter-Strike 2 Update

March 12, 2026

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  • The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
  • Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.
\Dust II
  • Fixed a pixel gap in a door Outside Long. 
Alpine
  • Updated to the latest version from the Community Workshop (Update Notes)

The Dead Hand

March 12, 2026

Today we're introducing the Dead Hand Collection, featuring 17 finishes from community contributors and 22 all-new gloves as rare special items.



Mutually Assured Distraction
The Dead Hand collection features 22 all-new gloves guaranteed to add style to your highlight reel.



Dying to get your hands in these mitts? You can purchase Dead Hand Collection items from Dead Hand Terminals, which are available now as a possible weekly drop.

Counter-Strike 2 Update

March 05, 2026

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  • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
  • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • Fixed a slight tilt in the chicken running animation.
\Inferno
  • Balcony at Bombsite A has been extended.
  • Graveyard at Bombsite A has been closed to the public. 
  • Clipping adjusted at small window next to Second Mid Balcony.
Warden
  • Updated to the latest version from the Community Workshop (Update Notes)
Sanctum
  • Updated to the latest version from the Community Workshop (Update Notes)
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  • Added hitEntity to OnBulletImpact event data
  • Added Entity.GetAbsAngularVelocity()
  • Added Entity.GetLocalAngularVelocity()
  • Added angularVelocity to Entity.Teleport()
  • Added CSWeaponBase.GetClipAmmo()
  • Added CSWeaponBase.SetClipAmmo()
  • Added CSWeaponBase.GetReserveAmmo()
  • Added CSWeaponBase.SetReserveAmmo()
  • Added CSWeaponData.GetMaxClipAmmo()
  • Added CSWeaponData.GetMaxReserveAmmo()
  • Fixed missing CSPlayerPawn.IsDucking()
  • Fixed missing CSPlayerPawn.IsDucked()
  • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Counter-Strike 2 Update

February 26, 2026

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  • Added Instance.SetSaveData
  • Added Instance.GetSaveData
    • Workshop maps can write up to 1MB of save data.
    • Workshop saves leverage Steam Cloud and persist across installs.
    • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
  • Added Instance.OnModifyPlayerDamage
    • Called after all damage properties have been calculated, just before armor and health are modified
    • Replaces Instance.OnBeforePlayerDamage
    • Includes hitgroup in event data
  • Added hitgroup to OnPlayerDamage event data
  • Added CSDamageFlags.IGNORE_ARMOR
  • Added CSPlayerPawn.IsInputPressed
  • Added CSPlayerPawn.WasInputJustPressed
  • Added CSPlayerPawn.WasInputJustReleased
  • Added enum CSInputs
  • Fixed bug where CSDamageTypes was exported under the name CSDamageType
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  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.

Counter-Strike 2 Update

February 24, 2026

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  • Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.
  • Fixed a case where the Delete Item inventory option wasn't working.
  • Fixed a case of visual corruption using iron sights on AMD GPUs.
  • Expanding list of console variables addons are allowed to change.
\Overpass
  • Fixed the Party balloons.

Counter-Strike 2 Update

February 10, 2026

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  • Localization code and text changes.

Counter-Strike 2 Update

February 05, 2026

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  • Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.
  • Fixed a case where physics calculations far from the origin were causing performance issues.
\Anubis
  • Adjusted player clipping around new drop.
  • Adjusted grenade clipping around connector (e-box :P) hole and old drop.
Poseidon
  • Updated to the latest version from the Community Workshop (Update Notes)

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