Release Notes for 8/17/2023
August 18, 2023
- All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking
- All maps and game modes previously shipped in the Limited Test are available for offline play
- Dropped bombs no longer sink in water
- Reworked the bullet penetration system
- Enabled bot takeover where applicable
Release Notes for 8/16/2023
August 17, 2023
- Italy
- Various bug fixes and tweaks
- Added more hostage variants
Release Notes for 8/15/2023
August 16, 2023
- Competitive and Private Matchmaking are currently disabled in the Limited Test
- Minor adjustments to smoke cloud shape
- Added Italy to Deathmatch and Casual game modes
- Removed Anubis and Ancient
- Unified StatTrak position on both CS2 M4 models to not occlude stickers
- Adjusted sticker sizes on CS2 M4A4 so they no longer overlap
- Updated hostage models
- Audio mix tweaks and adjustments
- Added support for multiple team introduction variants
Release Notes for 8/7/2023
August 08, 2023
- Anubis
- Removed from Competitive mode
- Various bug fixes and tweaks
- Various adjustments to C4 animation
- Water rendering performance improvements
Release Notes for 8/3/2023
August 04, 2023
- Anubis
- Improved movement clipping map-wide
- Adjustments to collision around pillars
- Plugged holes in world geometry
- Fixed issues with weapon and bomb clipping through world geometry
- Fixed an issue with round restart in the middle of weapon reloading
- Fixed a case where incendiary grenades fail to detonate in water
- Ragdoll limbs splash when they hit water
A Level Playing Field
August 03, 2023
Counter-Strike is at its best when teams compete on a level playing field and when ability is the only limit to their success.
Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.
We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:
Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.
We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:
- Tournament organizers will no longer have unique business relationships or other conflicts of interest with teams that participate in their events.
- Invitations to all tournaments will use our ranking system (detailed here), or otherwise be determined by open qualifiers.
- Any compensation for participating teams—prize pool or otherwise—will be made public and will be driven by objective criteria that can be inspected by the community.
Release Notes for 8/2/2023
August 03, 2023
- Disabled Wingman
- Added Anubis to Deathmatch, Casual, and Competitive game modes
- Added Ancient to Deathmatch and Casual game modes
- Removed Overpass and Vertigo
- Taught chickens how to swim
- Weapons splash when dropped in water
- Adjusted grenade/water interaction sounds
- Improved head animation when crouching while running
- Improved foot animation when quickly alternating between standing still and moving
Release Notes for 7/25/2023
July 25, 2023
- Overpass
- Adjustments to jumpable locations
- Collision adjustments
- Various bug fixes and tweaks
Release Notes for 7/21/2023
July 22, 2023
- Fixed some instances of pixelwalks across all maps
- Slight adjustments to some Holo stickers
- Fixed a case where some match stats would be reported incorrectly at the end of the game
- Overpass
- Updated some signage
- Adjustments to jumpable locations
- Adjustments for improved player movement
- Adjustments to wall-bangable locations
- Various bug fixes