Release Notes for 8/17/2023

August 18, 2023



  • All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking
  • All maps and game modes previously shipped in the Limited Test are available for offline play



  • Dropped bombs no longer sink in water
  • Reworked the bullet penetration system
  • Enabled bot takeover where applicable

Release Notes for 8/16/2023

August 17, 2023



  • Italy

    • Various bug fixes and tweaks



  • Added more hostage variants

Release Notes for 8/15/2023

August 16, 2023



  • Competitive and Private Matchmaking are currently disabled in the Limited Test
  • Minor adjustments to smoke cloud shape



  • Added Italy to Deathmatch and Casual game modes
  • Removed Anubis and Ancient



  • Unified StatTrak position on both CS2 M4 models to not occlude stickers
  • Adjusted sticker sizes on CS2 M4A4 so they no longer overlap



  • Updated hostage models



  • Audio mix tweaks and adjustments



  • Added support for multiple team introduction variants

Release Notes for 8/7/2023

August 08, 2023



  • Anubis

    • Removed from Competitive mode
    • Various bug fixes and tweaks

  • Ancient

    • Added to Competitive mode
    • Various adjustments to lighting
    • Added missing collision detection to some debris



  • Various adjustments to C4 animation
  • Water rendering performance improvements

Release Notes for 8/3/2023

August 04, 2023



  • Anubis

    • Improved movement clipping map-wide
    • Adjustments to collision around pillars
    • Plugged holes in world geometry
    • Fixed issues with weapon and bomb clipping through world geometry

  • Ancient

    • Improved water clarity at T spawn
    • Adjustments to jumpable locations
    • Adjustments to collision around corners
    • Various adjustments to lighting



  • Fixed an issue with round restart in the middle of weapon reloading
  • Fixed a case where incendiary grenades fail to detonate in water
  • Ragdoll limbs splash when they hit water

A Level Playing Field

August 03, 2023

Counter-Strike is at its best when teams compete on a level playing field and when ability is the only limit to their success.

Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.

We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:

  • Tournament organizers will no longer have unique business relationships or other conflicts of interest with teams that participate in their events.

  • Invitations to all tournaments will use our ranking system (detailed here), or otherwise be determined by open qualifiers.

  • Any compensation for participating teams—prize pool or otherwise—will be made public and will be driven by objective criteria that can be inspected by the community.
Since tournament organizers have existing long term commitments, these requirements will take effect as of 2025. There will be some rough edges to the transition, but we’re committed to the long-term health of Counter-Strike as a sport and are looking forward to its bright and open future.

Release Notes for 8/2/2023

August 03, 2023



  • Disabled Wingman



  • Added Anubis to Deathmatch, Casual, and Competitive game modes
  • Added Ancient to Deathmatch and Casual game modes
  • Removed Overpass and Vertigo



  • Taught chickens how to swim
  • Weapons splash when dropped in water
  • Adjusted grenade/water interaction sounds



  • Improved head animation when crouching while running
  • Improved foot animation when quickly alternating between standing still and moving

Release Notes for 7/25/2023

July 25, 2023



  • Overpass

    • Adjustments to jumpable locations
    • Collision adjustments
    • Various bug fixes and tweaks

Release Notes for 7/21/2023

July 22, 2023



  • Fixed some instances of pixelwalks across all maps



  • Slight adjustments to some Holo stickers
  • Fixed a case where some match stats would be reported incorrectly at the end of the game



  • Overpass

    • Updated some signage
    • Adjustments to jumpable locations
    • Adjustments for improved player movement
    • Adjustments to wall-bangable locations
    • Various bug fixes

Release Notes for 7/19/2023

July 20, 2023



  • Various fixes to Vertigo and Overpass