Release Notes for 8/3/2023

August 04, 2023



  • Anubis

    • Improved movement clipping map-wide
    • Adjustments to collision around pillars
    • Plugged holes in world geometry
    • Fixed issues with weapon and bomb clipping through world geometry

  • Ancient

    • Improved water clarity at T spawn
    • Adjustments to jumpable locations
    • Adjustments to collision around corners
    • Various adjustments to lighting



  • Fixed an issue with round restart in the middle of weapon reloading
  • Fixed a case where incendiary grenades fail to detonate in water
  • Ragdoll limbs splash when they hit water

A Level Playing Field

August 03, 2023

Counter-Strike is at its best when teams compete on a level playing field and when ability is the only limit to their success.

Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.

We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:

  • Tournament organizers will no longer have unique business relationships or other conflicts of interest with teams that participate in their events.

  • Invitations to all tournaments will use our ranking system (detailed here), or otherwise be determined by open qualifiers.

  • Any compensation for participating teams—prize pool or otherwise—will be made public and will be driven by objective criteria that can be inspected by the community.
Since tournament organizers have existing long term commitments, these requirements will take effect as of 2025. There will be some rough edges to the transition, but we’re committed to the long-term health of Counter-Strike as a sport and are looking forward to its bright and open future.

Release Notes for 8/2/2023

August 03, 2023



  • Disabled Wingman



  • Added Anubis to Deathmatch, Casual, and Competitive game modes
  • Added Ancient to Deathmatch and Casual game modes
  • Removed Overpass and Vertigo



  • Taught chickens how to swim
  • Weapons splash when dropped in water
  • Adjusted grenade/water interaction sounds



  • Improved head animation when crouching while running
  • Improved foot animation when quickly alternating between standing still and moving

Release Notes for 7/25/2023

July 25, 2023



  • Overpass

    • Adjustments to jumpable locations
    • Collision adjustments
    • Various bug fixes and tweaks

Release Notes for 7/21/2023

July 22, 2023



  • Fixed some instances of pixelwalks across all maps



  • Slight adjustments to some Holo stickers
  • Fixed a case where some match stats would be reported incorrectly at the end of the game



  • Overpass

    • Updated some signage
    • Adjustments to jumpable locations
    • Adjustments for improved player movement
    • Adjustments to wall-bangable locations
    • Various bug fixes

Release Notes for 7/19/2023

July 20, 2023



  • Various fixes to Vertigo and Overpass

Release Notes for 7/18/2023

July 19, 2023



  • Fixed a case where parties of two or more were unable to enter matchmaking
  • Adjusted door interactions with dropped weapons and ragdolls
  • Fixed a case where door interactions with players affected hit registration
  • Fixed a case where four grenade icons would scale incorrectly in the team hud



  • M249 now has bullet belt animation



  • Vertigo

    • Various adjustments to lighting
    • Added sounds to potty doors
    • Fixed vacancy signs on potties
  • Overpass

    • Various fixes

Release Notes for 7/17/2023

July 18, 2023



  • Added Wingman game mode



  • Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
  • Added Vertigo to Deathmatch and Casual game modes
  • Removed Nuke and Office



  • Enabled undo/redo buttons
  • Various bug fixes



  • Added the "Secondary Fire Hold" option to the input settings menu
  • The halftime countdown timer is now visible
  • Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
  • Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
  • Added leading zeroes on StatTrak module
  • Glove patterns and wear now more closely align with CS:GO versions
  • Various improvements to foil stickers
  • Various adjustments to the size of stickers applied to weapons

Release Notes for 6/30/23

July 01, 2023



  • Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out




  • Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
  • Fixed a rare issue that would cause camera height to be incorrect after respawn



    Nuke

    • Fixed flickering shadows at vending

Release Notes for 6/29/23

June 30, 2023



  • Added Casual game mode.




  • Fixed rare cases where bullets would not follow spray pattern.




  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.




  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.




  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons




  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time




  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.




  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

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