Counter-Strike: Global Offensive Update Released

November 16, 2012

Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
  - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
  - Fire now spreads a bit faster and not quite as far.
  - Fire "tagging" slowdown has been removed.
  - Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
  - Added team names to scoreboard.
  - Made score more prominent.
  - Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
  - Added xyz coordinates to messages.
  - Added nade messages.
  - Added team change messages.
  - Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
  - Fixed not being able to dismiss server browser dialog with controller.
  - Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.

Congratulations Ninjas in Pyjamas and Ubinited!

November 04, 2012

<img src='http://media.steampowered.com/steam/news/9250/ninjaand.jpg?t=1352063220' align=center>
<a href='http://www.hltv.org/news/9464-nip-defeat-verygames-to-win-eswc/'>Ninjas in Pyjamas defeated Verygames</a> to become the Counter-Strike Global Offensive world champions at ESWC. Ninjas in Pyjamas with their all-star line-up has become the dominate CS:GO team. We will have to see if someone can unseat them on their home turf in Sweden later this month at Dreamhack.

In the Women's division <a href='http://www.hltv.org/news/9465-comeback-ubinited-win-eswc-female'>Ubinited made a stunning comeback against ALTERNATE</a> to retain their ESWC title.

The Free Weekend is drawing to close. While the game will turn off for free players at 1pm, it doesn’t have to end there. The game will continue on sale until Monday at a full 33% off. We say 33% off because the Counter-Strike community is global and people all over the world will be paying in different currency. In the USA this means $9.99. But in your country? You will paying 33% fewer Rubles, Euros, Pounds, Krona, Yen, or whatever your favorite currency is.

What is the future for CS:GO? We are continuing to tweak our Competitive Game Mode and Skill Groups along with the rest of the core game. We continue to work with mod developers for cool mods like <a href="http://www.youtube.com/watch?v=QTJ1c8Bgbp0">Zombie Escape</a>, <a href="http://youtu.be/miu4_FJu8xg">Jail Break</a>, <a href="http://youtu.be/BOlgQn1zePQ">Pirate Wars</a> and more. With ESWC over, the competitive world will look to Dreamhack next and a 2014 filled with major tournaments.

Congratulations Ninjas in Pyjamas and Ubinited!

November 04, 2012


Ninjas in Pyjamas defeated Verygames to become the Counter-Strike Global Offensive world champions at ESWC. Ninjas in Pyjamas with their all-star line-up has become the dominate CS:GO team. We will have to see if someone can unseat them on their home turf in Sweden later this month at Dreamhack.

In the Women's division Ubinited made a stunning comeback against ALTERNATE to retain their ESWC title.

The Free Weekend is drawing to close. While the game will turn off for free players at 1pm, it doesn’t have to end there. The game will continue on sale until Monday at a full 33% off. We say 33% off because the Counter-Strike community is global and people all over the world will be paying in different currency. In the USA this means $9.99. But in your country? You will paying 33% fewer Rubles, Euros, Pounds, Krona, Yen, or whatever your favorite currency is.

What is the future for CS:GO? We are continuing to tweak our Competitive Game Mode and Skill Groups along with the rest of the core game. We continue to work with mod developers for cool mods like Zombie Escape, Jail Break, Pirate Wars and more. With ESWC over, the competitive world will look to Dreamhack next and a 2014 filled with major tournaments.

Community Day

November 03, 2012

<img src='http://media.steampowered.com/steam/news/9250/csgohead.jpg?t=1351972376' align=center>
As the ESWC finals continue and the Free Weekend kicks into full gear, there is more to see than just the game itself. Counter-strike has always been about a large vibrant community and CS:GO is no different.

If you are not up to the level of competing as a pro, you can always join one of leagues. Two of the most popular are <a href='http://play.esea.net/'>ESEA</a> and <A href='http://www.esl.eu/eu/csgo/'>ESL</a>. Don’t worry, you can compete at all skill levels in these leagues.

While we have been posting a Pro Tip series, the community has also been making their own videos. WarOwl from the forums even made a video to help you if you are <a href='http://www.youtube.com/watch?v=yPXcGC__uKg'>new to the game</a>. You can also checkout <a href='http://www.youtube.com/watch?v=ONKYeVhEoEA&feature=rellist&playnext=1&list=PLE474667004EC6067'>these weapon guides</a>, um.. uh.. <a href='http://youtu.be/Ida4D2J_riM'>this</a>, or you can check out a ton more on the <a href='http://steamcommunity.com/app/730/videos'>Game Hub video page</a>.

Current players, don’t forget to attach your Steam account to your YouTube account so you can post your videos to the CS:GO game hub.

You should also make sure to post your favorite screen shots and death cams to the CS:GO Game Hubs. While you are there check out what other people are posting. See something you like – up vote it. Curious about something - ask a question. Join the community.

Community Day

November 03, 2012


As the ESWC finals continue and the Free Weekend kicks into full gear, there is more to see than just the game itself. Counter-strike has always been about a large vibrant community and CS:GO is no different.

If you are not up to the level of competing as a pro, you can always join one of leagues. Two of the most popular are ESEA and ESL. Don’t worry, you can compete at all skill levels in these leagues.

While we have been posting a Pro Tip series, the community has also been making their own videos. WarOwl from the forums even made a video to help you if you are new to the game. You can also checkout these weapon guides, um.. uh.. this, or you can check out a ton more on the Game Hub video page.

Current players, don’t forget to attach your Steam account to your YouTube account so you can post your videos to the CS:GO game hub.

You should also make sure to post your favorite screen shots and death cams to the CS:GO Game Hubs. While you are there check out what other people are posting. See something you like – up vote it. Curious about something - ask a question. Join the community.

The Free Weekend has Landed!

November 03, 2012

Starting yesterday at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. You can <a href='steam://install/730'>click this link</a>, <a href='http://store.steampowered.com/app/730/'>visit this page</a>, or launch steam and start downloading the game now. All weekend you can play the complete game.

CS:GO is more than just the best looking CS. We have expanded the game with new characters, new weapons, new maps, and new game modes. So you don’t get overwhelmed, let’s break down the game modes and give you a suggestion on where to start based on your skill level.

For everyone, a good first stop is the Weapon Course where you will get some quick tips and training on new mechanics.

If you have never played a first person shooter – first, what’s wrong with you? You have been missing out. A good intro that isn’t about map strategy, team goals, etc – is Arms Race. It’s pretty simple. Kill the guys who don’t look like you. Every time you kill one, you get a new weapon. There are some things that happen at the end with a knife if you are the top player in kills, but do you really think that is going to happen? Okay, let’s pretend it does. You get a golden knife – then what? Stab a guy and win the game. If you do that, you better take a screen shot and <a href='http://steamcommunity.com/app/730/screenshots'>post it on the CS:GO Game Hub</a> – otherwise no one will believe you.

If you do actually play first person shooters but maybe haven’t played much Counter-Strike or it has been a bit – try Demolition Mode. These are small intense maps that remove the buy round at the start and throw players right into the action. Plant the bomb, defuse the bomb, kill a guy – it all helps.

Has it been a while since you last played CS? The franchise has existed for 12 years, so at this point you could have last played in 6th grade and since graduated college, gotten married, and had your first kid by now – so we’ll excuse your rusty skills if you are bouncing the new kid on your lap as you play. A word of warning on that - don’t play Competitive Mode if you think you need to drop out mid-game or just want to drop in and out of games, instead play Casual Mode. It is classic Counter-Strike with some relaxed rules on purchasing weapons and we leave all talk on so players can chat while playing.

Are you a CS player? Think you have what it takes to win but have been scared to try CS:GO? If you think you are up for it – jump into Competitive Mode. This is where it is all about skill, win 10 matches and you will get put into a <a href="http://blog.counter-strike.net/index.php/2012/10/5565/">Skill Group</a>, keep winning and you’ll be placed into a higher Skill Group, lose and you might get placed lower. Match making will make sure you keep playing in games at your skill level. Leaving a match will put you into a timeout period for Competitive match making. We even have <a href="http://blog.counter-strike.net/index.php/page/2/#FAQ">a FAQ here</a> for you if you want more information.

The Free Weekend has Landed!

November 03, 2012

Starting yesterday at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. You can click this link, visit this page, or launch steam and start downloading the game now. All weekend you can play the complete game.

CS:GO is more than just the best looking CS. We have expanded the game with new characters, new weapons, new maps, and new game modes. So you don’t get overwhelmed, let’s break down the game modes and give you a suggestion on where to start based on your skill level.

For everyone, a good first stop is the Weapon Course where you will get some quick tips and training on new mechanics.

If you have never played a first person shooter – first, what’s wrong with you? You have been missing out. A good intro that isn’t about map strategy, team goals, etc – is Arms Race. It’s pretty simple. Kill the guys who don’t look like you. Every time you kill one, you get a new weapon. There are some things that happen at the end with a knife if you are the top player in kills, but do you really think that is going to happen? Okay, let’s pretend it does. You get a golden knife – then what? Stab a guy and win the game. If you do that, you better take a screen shot and post it on the CS:GO Game Hub – otherwise no one will believe you.

If you do actually play first person shooters but maybe haven’t played much Counter-Strike or it has been a bit – try Demolition Mode. These are small intense maps that remove the buy round at the start and throw players right into the action. Plant the bomb, defuse the bomb, kill a guy – it all helps.

Has it been a while since you last played CS? The franchise has existed for 12 years, so at this point you could have last played in 6th grade and since graduated college, gotten married, and had your first kid by now – so we’ll excuse your rusty skills if you are bouncing the new kid on your lap as you play. A word of warning on that - don’t play Competitive Mode if you think you need to drop out mid-game or just want to drop in and out of games, instead play Casual Mode. It is classic Counter-Strike with some relaxed rules on purchasing weapons and we leave all talk on so players can chat while playing.

Are you a CS player? Think you have what it takes to win but have been scared to try CS:GO? If you think you are up for it – jump into Competitive Mode. This is where it is all about skill, win 10 matches and you will get put into a Skill Group, keep winning and you’ll be placed into a higher Skill Group, lose and you might get placed lower. Match making will make sure you keep playing in games at your skill level. Leaving a match will put you into a timeout period for Competitive match making. We even have a FAQ here for you if you want more information.

Counter-Strike: Global Offensive Update Released

October 30, 2012

Release Notes for 10/30/2012

[ MINOR FIXES ]

- GOTV relays now support up to 255 spectators per relay.
- Fixed a crash when connecting to a GOTV relay.
- Fixed tv_relaypassword.
- Added GOTV viewer count to the scoreboard.
- Improved highlighting of selected player for spectator.
- Fixed call vote panel showing an uninitialized button in some cases.

Counter-Strike: Global Offensive Update Released

October 26, 2012

Release Notes for 10/25/2012

[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data using the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.
- Created a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after half-time.
- You can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.

[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.
- Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.

[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
   - Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
   - Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
    -Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).
   - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
   - Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.
- Added mp_spectators_max convar to control how many spectators are allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.

[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender antivirus software.

[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went to spectator team.
- Fixed the timer display on the hud still showing even when the bomb was planted.
- Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.
- Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.
- Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.

Counter-Strike: Global Offensive Update Released

October 12, 2012

Release notes for 10/11/2012

[ Minor Fixes ]
-Fixed bomb defusal resetting when a server lags below 20fps.
-Fixed a case where the round and timer were not being updated when spectating.
-Fixed another case where warmup alerts panel didn't show for late joiners.
-Fixed a crash that would happen when you died that associated with the spectator panel.
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.
-Fixed enemies on radar that were above/below you showing their up/down indicators rotated.
-Made alive/dead state on the spectator UI easier to read.
-Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ).
-Changed spectator HUD to show which primary weapon each player has purchased during freeze time.
-Made spectator HUD show all grenades carried by each player.

[ Classic Competitive Changes ]
-Added an explanation about competitive mode rules to better explain its difference from other modes.
-Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.
-Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.
-Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player.

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