Counter-Strike 2 Update

April 25, 2026

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  • Fixed XM1014 shells flickering when starting a reload.
  • Fixed bugs with dual berettas in first person and in spectator mode.
  • Fixed inspect/cancel causing multiple worldmodel deploys.
  • Fixed a bug where players can get stuck in a planted-turn state.
  • Made foot IK transitions smoother.
  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
  • Fixed a case where high frequency stutter steps would cause large pose changes.
  • Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
  • Minor adjustments to viewmodel animations.
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  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
  • Adjusted official map guides to match new surface smoothing.
  • Dropped weapons with silencers now correctly reflect the silenced state.

Counter-Strike 2 Update

April 23, 2026

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  • Adjusted ground smoothing at locations where the player can stand on very thin ledges.
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  • Minor adjustments to viewmodel animations.
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  • Corrected some improper character texture assignments.
  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Counter-Strike 2 Update

April 22, 2026

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  • Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
  • Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.
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  • Minor adjustments to viewmodel animations.
  • Fixed several cases where crouch transitions in the air were instantaneous.
  • Fixed a bug where MVP panel characters weren't resetting correctly.

Counter-Strike 2 Update

April 21, 2026

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  • Fixed a bug that removed the delay between burst fire bullets.

Counter-Strike 2 Update

April 21, 2026

All changes from the animgraph_2_beta build are now live.\
  • Minor adjustments to viewmodel animations.
  • Adjusted general weapon deploy animation logic.
  • Fixed issues with transitioning between knife attacks.
  • Fixed Elites not shooting in third-person.

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  • Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
  • Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
  • Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.
  • Fixed a crash at halftime when transitioning from CT to T.

Counter-Strike 2 Update

April 17, 2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\
  • Fixed viewmodel and worldmodel HE grenade throw
  • Adjusted foot IK when idle
  • Minor polish for turn animations when planting
  • Fixed fast-weapon switching when holding inspect
  • Minor adjustments to viewmodel animations
  • Adjusted counter-strafe animation head dip amount
Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update

April 15, 2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\
  • Fixed wrong pose when backing into corners
  • Improved stuttering of 3rd person aim
  • Fixed main menu pistol poses
  • Added missing knife draw animations
  • Fix pop when running and switching weapons
  • Fix pop when switching weapons after throwing a grenade
  • Fixed head wobbling when planting C4
  • Fixed issue when holding inspect and changing weapons
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  • Fixed a case where it was possible to climb down ladders faster than before.
Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Animgraph 2 Beta Update

April 10, 2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta". \
  • Reduced network bandwidth utilization
Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Animgraph 2 Beta

April 02, 2026



Today we're shipping a beta build that updates CS2's animation system to Animgraph 2, which reduces the CPU and networking costs associated with animation. Along with the technical work involved in switching to the new system, all third person animations have been re-authored and, in many cases, adjusted in response to player feedback.

It's time for you to take a look, poke around for bugs, and tell us what you think. To opt into the beta build, follow the instructions here and choose the 'animgraph_2_beta' build. Note that you will not be able to connect to Valve servers while you are using the beta build. To report bugs or provide feedback about Animgraph 2, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

Counter-Strike 2 Update

April 02, 2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
  • Smoothed in-air crouching transitions in first and third-person.
  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
    • Player height on ramps is now consistent and no longer depends on approach direction.
    • As a result of this change, grenade lineups on sloped surfaces may have changed.
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  • Updated engine code to the latest version of Source 2.
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  • Added function GetRoundRemainingTime.
  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
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  • Mix adjustments to help accentuate jump landing sounds during combat.
  • New c4 equip sound.
  • Minor adjustments to ambient sound levels.
  • Fixed missing ambient sounds on team selection and end of match screens.
  • Fixed missing sounds in the main menu UI
  • Mix tweaks while taking damage
  • Fixed bug where DeathCam music cue was causing volume ducking for too long. 
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.
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  • In some rare cases, when you turn your head there will be a slight unintended camera shift.
  • The Karambit crouch animation has a strange wrist rotation.
  • Certain combinations of graphics settings result in many things rendering as solid black.
  • Some materials are missing their normal tint.
  • The Default T shirt is missing its pattern.
  • Overpass has broken shadows at Fountain, Playground and Long.
  • Rapid hand switching just shows up as a blinking weapon.
  • The third-person Shadow Daggers deploy animation is misbehaving.
  • Third-person idle animations stop during first-person weapon inspects.
  • The Paracord Knife is missing a deploy animation.

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