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Release Notes for 10/25/2023

October 26, 2023


Various bug fixes and tweaks:

  • Inferno

    • Improved bomb visibility when planted in fountain on bombsite B
    • Improved grenade bounce behavior on roof and stone models to make it more predictable
    • Removed part of railing on balcony
    • Adjusted garage door on bombsite A to improve player readability and clipping
    • Fixed lighting bug on Inferno workshop map
    • Fixed various micro-gaps
    • Overall clipping / movement polish

  • Overpass

    • Removed or tweaked models and textures to improve player readability
    • Adjusted lighting in certain areas to improve player readability
    • Adjusted grenade clipping in various areas

  • Nuke

    • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
    • Fixed collision on doorways from ramp to bombsite B to be more accurate
    • Improved player readability against container on bombsite B
    • Fixed some cases where players clipped through garage door at lobby
    • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
    • Fixed various holes in world
    • Overall clipping / movement polish

  • Dust2

    • Fixed micro-cracks in crate models

  • Anubis

    • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
    • Fixed multiple cases where dropped weapons clipped through world geometry
    • Fixed multiple holes and cracks in world.
    • Fixed missing collision on geometry where c4 could be thrown out of the map
    • Clipped multiple areas where players could stack, providing an unfair vantage point
    • Fixed lightmap issues around CT spawn water
    • Improved player readability in mid
    • Improved CT team intro position
    • Overall clipping / movement polish

  • Office

    • Improved player readability at CT spawn around swat van
    • Fixed gaps in some cubemaps which were causing lighting issues
    • Fixed some lighting artifacts on crates at low settings
    • Disabled motion on vending machine
    • Overall clipping / movement polish

  • Vertigo

    • Fixed ladder collision blocking bullets and grenades
    • Fixed steel beams having incorrect surface property
    • Overall clipping / movement polish

  • Mirage

    • Fixed various bullet penetration issues
    • Overall clipping / movement polish

  • Ancient

    • Made fog adjustments to improve player readability
    • Fixed micro-cracks in crate models
    • Fixed multiple holes and cracks in the world
    • Made visibility adjustments to donut area
    • Fixed bullet penetration issues through wood panels near bombsite B
    • Fixed material properties on some tarp models
    • Overall clipping / movement polish




  • Fixed some cases where weapons could fall out of the world
  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • Improved performance for muzzle flashes and HE grenade effects
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

Release Notes for 10/20/2023

October 20, 2023


  • Added more client information to the screen timestamp label to help investigate reported issues.
  • Fixed rendering issue related to GPU UltraWide+ feature.
  • Stability improvements.

Release Notes for 10/19/2023

October 19, 2023


  • Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
  • Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
  • Miscellaneous bug fixes

Release Notes for 10/17/2023

October 18, 2023



  • Command aliases now leverage subtick accuracy



  • New sound for final 10 seconds of bomb beeping
  • Added missing KSK agent voice
  • Reduced falloff distance of knife impact and swish sounds
  • Various tweaks and bug fixes around occlusion filters and footstep clarity



  • Fixed missing gamestate integration data regarding flashbangs and damage stats
  • Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
  • Fixed some cases where players could peek through ceilings
  • Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • Added an additional fallback path for game clients to download network configuration.
  • Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.

Release Notes for 10/13/2023

October 14, 2023



  • Various bug fixes and tweaks to agents, gloves, and stickers
  • The Accept Match popup will now show server information if latency is notably high
  • Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
  • Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
  • Fixed a bug where the Perfect World region selection popup wouldn't save the last selection state
  • Fixed the defuser not showing up on the scoreboard

Release Notes for 10/12/2023

October 13, 2023



  • When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
  • Fixed a case where players could clip through ceilings
  • Made adjustments to character shaders to improve player visibility




  • Fixed the "Smooth Criminal" foot pinning bug
  • Adjusted team select and team intro knife animations to work with Shadow Daggers




  • Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo




  • Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
  • Changed "Use Player Colors on Team ID" default to "Yes"
  • Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
  • Fixed a bug where graffiti changes mid-match were delayed
  • Various bug fixes and tweaks to weapon finishes and stickers




  • New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
  • Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
  • Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more

Release Notes for 10/10/2023

October 11, 2023



  • Matches will now be made with smaller rating differences between the teams at the expense of longer queue times.




  • Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
  • Increased possible CS Rating win/loss amounts to move players faster after calibration.

Release Notes for 10/9/2023

October 10, 2023



  • Fixed a case where feet would appear black when looking down at them through a scope
  • Fixed a memory leak due to particles




  • Fixed several hitbox alignment bugs
  • Fixed knife spinning not feeling as fast as in CS:GO
  • Fixed the bolt not moving during the M4A4 and M4A1-S deployment animations
  • Fixed a bug where weapon inspect could interrupt the silencer toggle animation




  • Various bug fixes and tweaks to Mirage, Vertigo, and Nuke




  • Fixed several bugs with "Looking to Play"
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Fixed a bug where loadout changes weren't saved if the game was closed shortly after making changes
  • Fixed a bug where Steam Friends' match status was delayed or missing
  • CPU performance improvements for weapon tracers
  • Added an official matchmaking datacenter in Chengdu, China

Release Notes for 10/6/2023

October 07, 2023






  • Fixed a case where the grenade throw animation would be canceled by holding the inspect key
  • Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame
  • Minor animation system performance optimizations




  • Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass




  • All surrender votes now require a majority to pass
  • Fixed an exploit where players could spam chat during the Premier draft phase
  • Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
  • Fixed a bug where the first character at the beginning of the terrorist team intro wouldn't render
  • Configured SDL to prefer X11 over Wayland on Linux
  • Paris 2023 items are no longer for sale

Release Notes for 10/4/2023

October 05, 2023



  • Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but that's a separate setting now




  • Repositioned finger on AWP so it doesn't look as long




  • Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage




  • Various bug fixes and tweaks to stickers
  • Adjusted crosshair outline rendering for fractional values
  • Fixed a bug where disconnecting from and reconnecting to a match would result in less XP
  • Fixed the "buy <item>" command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isn't in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead
  • Various tweaks to automatic sniper rifle muzzle flashes
  • Various tweaks to glass impact effects
  • Added sort options to secondary inventory select panel for actions like applying stickers
  • Fixed a bug where users in Germany were incorrectly identified as users in China

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