Counter-Strike 2 Update
October 15, 2026
\Demo/Replay viewer improvements:
- Added a progress bar for demo/replay downloads
- Camera controls now use click-and-drag scheme
- Free and chase camera are usable during a paused demo
- Fixed some minor issues when seeking to a different position in the demo file
- Round backup files now require the game server startup flag "-allow_round_backup_files"
- Updated AUG reload animations for standing and crouch reloads to better match new reload duration
- Allowed radio commands now have an explicit list
- Added toolsskybox_occluder tool material for CS2 Workshop Tools
- Stability improvements for Vulkan renderer
Counter-Strike 2 Update
October 09, 2026
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- Added a ping icon for dropped defuse kits
- Reduced the time for AUG reload by half second
- Fixed the sound event during silent reload for Desert Eagle
- Fixed a case of buzzing soundscape sounds during demo playback
- Clipping fixes for Rush maps
- Localization updates
- Stability updates
Counter-Strike 2 Update
October 06, 2026
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- Pet photobook pages now have localized text art.
- Added play menu buttons to manage downloaded Workshop maps.
- Adjusted VK shader cache extension flags.
Counter-Strike 2 Update
October 03, 2026
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- Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu
- Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels
- Fixed formatting of titles in commend and report dialogs
- Improved lighting in the Warehouse map
- Updated workshop convars whitelist with the new crosshair settings
- Stability improvements
Counter-Strike 2 Update
October 01, 2026
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- Various clipping fixes in Rush maps
- Fixed visualization of weapon inaccuracy + spread
- Added crosshair outline color option
- Added a new style "Static Quadrant"
- Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button)
- Allowed negative gaps for classic dynamic crosshair style
- Changed the classic dynamic crosshair alpha increments to 0.01
- Scope dot scale and color preferences are now included in the new crosshair share code
- Changed the format of the crosshair share code to accommodate newly included crosshair settings
Counter-Strike 2 Update
September 29, 2026
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- Fixed pixel-gaps in various Rush rooms.
- Clipping adjustments in T/CT Castle rooms.
Counter-Strike 2 Update
September 26, 2026
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- Various gap fixes and clipping adjustments.
- Fixed some cases where loud reloads would persist while trying to stealth reload.
- Added sv_clantags_enabled option so custom servers can disable clan tags.
- The eggs of background players in main menu lobbies now rest in nests.
Counter-Strike 2 Update
September 25, 2026
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- Added a better description of the rules to the loading screen.
- Adjusted rules for determining when to kick players due to team damage.
- Various clipping adjustments.
- Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.
- Fixed a case where it was possible to use silent reload to fire shotguns faster than normal.
- Fixed a case where the AK-47 inspect animation sometimes popped.
Counter-Strike 2 Update
September 24, 2026
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- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
- The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
- Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
- Various gap fixes and clipping adjustments.
- Some additional information about the new crosshair system:
- The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
- Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
- Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
- Fixed a bug preventing 0 gap width from being respected.
- Added a static square crosshair style
- Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.
- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
- Fixed a case where thirdperson player models would animate too fast while silent reloading.
- Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
- Clan tags now appear in death notices.
Rush Hour
September 23, 2026
Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your opponent to win the match!
Make the most of your limited budget and precious time to clear the objective. Control the tower when you eliminate the enemy team (or time expires) to win the round.

Run the gauntlet of battle arenas to capture the enemy castle and win the match. The battle arenas are randomly selected each time you play, so no two matches are the same.
Keep track of your wins and compete for bragging rights with the Rush friends leaderboard!
Pick, Pick Pick, Pick
We think that if you spend a lot of time developing strategies on a map, you should have a chance to benefit from that investment. So today we're changing the process for getting into a map in Premier--instead of banning down to a single map, teams will vote to pick two maps each. After all four maps are picked, a single map will be randomly selected and the match will begin.
Change You Can See
Today's update also includes several quality of life improvements, starting with blood and bullet impact visiblity. Blood is now much more bloody, and bullet impacts are far more impacty.

But wait, there's more! Crosshairs have gotten a significant upgrade with new shapes and other features, so check out the new Crosshair/Scopes settings and create the custom crosshair of your dreams. Also, Clan Tags are back! Select one of your Steam Groups in your player profile and you'll see your clan tag appear next to your name wherever you play.
Change You Can't See (or Hear)
There are some gameplay adjustments in today's update to add a bit of stealth to your game-time decisions. Reloading can now be performed silently (by holding the reload key), but with a cost--silent reloads take quite a bit longer. And for those of you who love scoping your scoped weapons, you'll now be perfectly silent when you unscope, as nature intended.
Starjunk 95

There's a new Music Kit in town, featuring the sounds of Starjunk 95. Experience music from the grooviest station in the galaxy, available now!