Release Notes for 8/7/2023
August 08, 2023
- Anubis
- Removed from Competitive mode
- Various bug fixes and tweaks
- Various adjustments to C4 animation
- Water rendering performance improvements
Release Notes for 8/3/2023
August 04, 2023
- Anubis
- Improved movement clipping map-wide
- Adjustments to collision around pillars
- Plugged holes in world geometry
- Fixed issues with weapon and bomb clipping through world geometry
- Fixed an issue with round restart in the middle of weapon reloading
- Fixed a case where incendiary grenades fail to detonate in water
- Ragdoll limbs splash when they hit water
A Level Playing Field
August 03, 2023
Counter-Strike is at its best when teams compete on a level playing field and when ability is the only limit to their success.
Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.
We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:
Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.
We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:
- Tournament organizers will no longer have unique business relationships or other conflicts of interest with teams that participate in their events.
- Invitations to all tournaments will use our ranking system (detailed here), or otherwise be determined by open qualifiers.
- Any compensation for participating teams—prize pool or otherwise—will be made public and will be driven by objective criteria that can be inspected by the community.
Release Notes for 8/2/2023
August 03, 2023
- Disabled Wingman
- Added Anubis to Deathmatch, Casual, and Competitive game modes
- Added Ancient to Deathmatch and Casual game modes
- Removed Overpass and Vertigo
- Taught chickens how to swim
- Weapons splash when dropped in water
- Adjusted grenade/water interaction sounds
- Improved head animation when crouching while running
- Improved foot animation when quickly alternating between standing still and moving
Release Notes for 7/25/2023
July 25, 2023
- Overpass
- Adjustments to jumpable locations
- Collision adjustments
- Various bug fixes and tweaks
Release Notes for 7/21/2023
July 22, 2023
- Fixed some instances of pixelwalks across all maps
- Slight adjustments to some Holo stickers
- Fixed a case where some match stats would be reported incorrectly at the end of the game
- Overpass
- Updated some signage
- Adjustments to jumpable locations
- Adjustments for improved player movement
- Adjustments to wall-bangable locations
- Various bug fixes
Release Notes for 7/18/2023
July 19, 2023
- Fixed a case where parties of two or more were unable to enter matchmaking
- Adjusted door interactions with dropped weapons and ragdolls
- Fixed a case where door interactions with players affected hit registration
- Fixed a case where four grenade icons would scale incorrectly in the team hud
- M249 now has bullet belt animation
- Vertigo
- Various adjustments to lighting
- Added sounds to potty doors
- Fixed vacancy signs on potties
Release Notes for 7/17/2023
July 18, 2023
- Added Wingman game mode
- Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
- Added Vertigo to Deathmatch and Casual game modes
- Removed Nuke and Office
- Enabled undo/redo buttons
- Various bug fixes
- Added the "Secondary Fire Hold" option to the input settings menu
- The halftime countdown timer is now visible
- Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
- Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
- Added leading zeroes on StatTrak module
- Glove patterns and wear now more closely align with CS:GO versions
- Various improvements to foil stickers
- Various adjustments to the size of stickers applied to weapons
Release Notes for 6/30/23
July 01, 2023
- Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out
- Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
- Fixed a rare issue that would cause camera height to be incorrect after respawn
- Nuke
- Fixed flickering shadows at vending