Release Notes for 7/17/2023

July 18, 2023



  • Added Wingman game mode



  • Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
  • Added Vertigo to Deathmatch and Casual game modes
  • Removed Nuke and Office



  • Enabled undo/redo buttons
  • Various bug fixes



  • Added the "Secondary Fire Hold" option to the input settings menu
  • The halftime countdown timer is now visible
  • Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
  • Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
  • Added leading zeroes on StatTrak module
  • Glove patterns and wear now more closely align with CS:GO versions
  • Various improvements to foil stickers
  • Various adjustments to the size of stickers applied to weapons

Release Notes for 6/30/23

July 01, 2023



  • Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out




  • Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
  • Fixed a rare issue that would cause camera height to be incorrect after respawn



    Nuke

    • Fixed flickering shadows at vending

Release Notes for 6/29/23

June 30, 2023



  • Added Casual game mode.




  • Fixed rare cases where bullets would not follow spray pattern.




  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.




  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.




  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons




  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time




  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.




  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

Release Notes for 6/20/2023

June 21, 2023

 

  • Fixed a bug with the sell-back feature
  • Fixed a few financial fun facts
  • Adjusted the main menu position of CTs holding the Dual Elites
  • Fixed tooltips sometimes staying up when you exit the loadout screen
  • Fixed some texture streaming issues
  • Various improvements to stickers
  • Improved sound synchronization for the first bullets during automatic fire
  • Fixed a case where the death panel would appear if killed during the end of match screen



    Mirage

    • Various lightmap fixes
    • Smoke clouds now pass through the metal rollup grating in underpass
    • Players can no longer jiggle themselves into the skybox




  • Fixed a bug that would cause the player to sometimes move too far forward
  • Various bug fixes

Release Notes for 6/15/23

June 16, 2023



  • Fixed auto rebuy not working if you survived through the Deathmatch warmup
  • Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
  • The buy menu now closes on right mouse button DOWN instead of UP
  • Refunds are now correctly accounted for when tracking total money spent by user
  • Fixed bad kerning in accolade descriptions
  • Fixed a freeze/hang in Hammer
  • The CS2 Workshop Tools convar helper page now has better descriptions
  • Fixed aspect ratio for workshop submission screenshot
  • Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
  • Added Zeus x27 to workshop submission weapon list




    Mirage

    • Various map fixes


Release Notes for 6/14/23

June 15, 2023



    Mirage

    • Fixed a spot near bench that caused the server to lag
    • Fixed various strange wallbangs
    • Adjusted end of match screen




  • Fixed some edge case issues with sell back
  • Buy menu color now matches cl_hud_color




  • Fixed edge cases with inspecting items
  • Fixed a bad interaction between the acknowledge panel and inventory
  • Fixed a glitch while refreshing the loadout tab
  • Fixed some localization bugs
  • Fixed various crash




  • Fixed movement bug that would cause a slide along curbs in Dust II
  • Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
  • Reduced the single-frame flash effect when zooming out with sniper rifles

Release Notes for 6/9/2023

June 10, 2023

CS:GO



  • Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.


CS2



  • A second tranche of users are in process of being added to the limited test.




Mirage:

  • Removed wallbang through door towards connector.
  • Blocked gap in box stack top of mid.
  • Blocked pixel gap by ticket booth.
  • Added back jump onto firebox in A site.
  • Fixed various player and grenade collision bugs.
  • Fixed various minor graphical bugs.




  • Fixed disconnecting players taking C4 explosive with them.
  • Deathmatch bonus weapons now offer weapons from equipped loadout options.
  • Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
  • Automatically cancel drag and drop operation when switching away from loadout menu.
  • Improved the look of SCAR-20, G3SG1.




  • Fixed asset compiler bug creating stray files when running in directories that have spaces.



Release Notes for 6/8/2023

June 09, 2023



  • Fixed smoke expansion algorithm when detonating very close to a wall.
  • Adjusted the step function for AMD hardware.




  • Adjusted reload animation blending to better blend between different states.
  • Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.




  • Fixed a regression with the death notice panel.
  • Fixed new item acknowledgement UI controls not working sometimes.
  • Stability improvements.

Release Notes for 6/7/2023

June 08, 2023



  • Added Mirage as an option for the main menu scenery map.




  • Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
  • Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.




  • Fixed legacy models appearing when previewing new weapon paint finishes.




  • Fixed a regression where 10-second music cue was sometimes not playing.
  • Fixed wooden ladders to play wooden footstep sounds.




  • Fixed free armor side-effect of armor refunding.
  • Fixed loadout tooltips getting stuck on main menu.
  • Fixed a regression with inspecting Huntsman knives.
  • Brought back an option to pass number keys through to the game while in buy menu.
  • Numerous stability improvements.

Goodbye Wheel

June 07, 2023

Today we're shipping the first major update to the CS2 Limited Test. You can check out the release notes to see what's new, but here are some of the big changes in today's update:

New Loadout and Buy Menu

Head to the loadout to customize the weapons you take into battle! Make your choices for the T and CT sides with four pistols, five mid-range weapons (SMGs and Heavy), and five rifles (yes, you can bring both M4's). Just drag and drop to adjust your buy menu however you see fit.

The buy menu has gotten a few extra upgrades, including a refund option for any weapons you purchased in the round and haven't used yet, and indicators to help you track what your teammates are carrying.

Workshop Tools

The Limited Test now also includes all-new Counter-Strike 2 Workshop Tools, which can be enabled and downloaded from the in-game settings menu. These tools will allow community contributors to create weapon finishes, stickers, and maps.

There's much more in today's update, from smoke grenade adjustments to input and animation. Jump into the Limited Test and send your feedback to cs2team valvesoftware com (make sure to include CS2LT in your title).

Ši svetainė naudoja tik būtinus sesijos duomenis, kad pagerintų jūsų naršymo patirtį.

Toliau naudodamiesi šia svetaine, sutinkate su mūsų Privatumo politika .