Release Notes for 10/20/2023
October 20, 2023
- Added more client information to the screen timestamp label to help investigate reported issues.
- Fixed rendering issue related to GPU UltraWide+ feature.
- Stability improvements.
Release Notes for 10/19/2023
October 19, 2023
- Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
- Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
- Miscellaneous bug fixes
Release Notes for 10/17/2023
October 18, 2023
- Command aliases now leverage subtick accuracy
- New sound for final 10 seconds of bomb beeping
- Added missing KSK agent voice
- Reduced falloff distance of knife impact and swish sounds
- Various tweaks and bug fixes around occlusion filters and footstep clarity
- Fixed missing gamestate integration data regarding flashbangs and damage stats
- Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
- Fixed some cases where players could peek through ceilings
- Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
- Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
- Added an additional fallback path for game clients to download network configuration.
- Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
Release Notes for 10/13/2023
October 14, 2023
- Various bug fixes and tweaks to agents, gloves, and stickers
- The Accept Match popup will now show server information if latency is notably high
- Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
- Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
- Fixed a bug where the Perfect World region selection popup wouldn't save the last selection state
- Fixed the defuser not showing up on the scoreboard
Release Notes for 10/12/2023
October 13, 2023
- When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
- Fixed a case where players could clip through ceilings
- Made adjustments to character shaders to improve player visibility
- Fixed the "Smooth Criminal" foot pinning bug
- Adjusted team select and team intro knife animations to work with Shadow Daggers
- Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
- Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
- Changed "Use Player Colors on Team ID" default to "Yes"
- Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
- Fixed a bug where graffiti changes mid-match were delayed
- Various bug fixes and tweaks to weapon finishes and stickers
- New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
- Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
- Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
Release Notes for 10/10/2023
October 11, 2023
- Matches will now be made with smaller rating differences between the teams at the expense of longer queue times.
- Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
- Increased possible CS Rating win/loss amounts to move players faster after calibration.
Release Notes for 10/9/2023
October 10, 2023
- Fixed a case where feet would appear black when looking down at them through a scope
- Fixed a memory leak due to particles
- Fixed several hitbox alignment bugs
- Fixed knife spinning not feeling as fast as in CS:GO
- Fixed the bolt not moving during the M4A4 and M4A1-S deployment animations
- Fixed a bug where weapon inspect could interrupt the silencer toggle animation
- Various bug fixes and tweaks to Mirage, Vertigo, and Nuke
- Fixed several bugs with "Looking to Play"
- Various bug fixes and tweaks to weapon finishes and stickers
- Fixed a bug where loadout changes weren't saved if the game was closed shortly after making changes
- Fixed a bug where Steam Friends' match status was delayed or missing
- CPU performance improvements for weapon tracers
- Added an official matchmaking datacenter in Chengdu, China
Release Notes for 10/6/2023
October 07, 2023
- Fixed a case where water would appear black in screenshots and video capture
- For AMD GPU users, shader compilation hitches can now be fixed with a driver update: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-20-11-7
- Fixed a case where the grenade throw animation would be canceled by holding the inspect key
- Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame
- Minor animation system performance optimizations
- Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass
- All surrender votes now require a majority to pass
- Fixed an exploit where players could spam chat during the Premier draft phase
- Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
- Fixed a bug where the first character at the beginning of the terrorist team intro wouldn't render
- Configured SDL to prefer X11 over Wayland on Linux
- Paris 2023 items are no longer for sale
Release Notes for 10/4/2023
October 05, 2023
- Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but that's a separate setting now
- Repositioned finger on AWP so it doesn't look as long
- Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage
- Various bug fixes and tweaks to stickers
- Adjusted crosshair outline rendering for fractional values
- Fixed a bug where disconnecting from and reconnecting to a match would result in less XP
- Fixed the "buy <item>" command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isn't in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead
- Various tweaks to automatic sniper rifle muzzle flashes
- Various tweaks to glass impact effects
- Added sort options to secondary inventory select panel for actions like applying stickers
- Fixed a bug where users in Germany were incorrectly identified as users in China
Release Notes for 10/2/2023
October 03, 2023
- Removed movement penalty on mud surfaces
- Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this
- Fixed a bug where knife slashing couldn't be interrupted with an inspect
- Various bug fixes and tweaks to weapon finishes and gloves
- Fixed a case where molotov/incendiary grenades would create a fire ring in the air
- Improved performance of molotov/incendiary fire extinguishing
- Various improvements to weapon dropping and throwing
- Various crash fixes