Release Notes for 8/8/2024

August 09, 2024



  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.




  • Improved legibility of damage given and taken in post-round damage report.
  • Made spec target highlighting more pronounced.
  • Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.




Mills

  • Updated to the latest version from the Community Workshop (Update Notes)

Assembly

  • Updated to the latest version from the Community Workshop (Update Notes)



Release Notes for 7/22/2024

July 23, 2024



Dust II

  • Modified crate stack outside CT spawn towards bombsite A.

Nuke

  • Clipping adjustments.

Assembly

  • Updated to the latest version from the Community Workshop (Update Notes).

Memento

  • Updated to the latest version from the Community Workshop (Update Notes).




  • Added official game servers in London.
  • Reduced fire effects penetration through thin walls.
  • Added 2024 Copenhagen Major trophies to player profiles.
  • Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.

Open Season

July 17, 2024

Last year we announced the broad strokes of new rules for professional Counter-Strike events, to take effect in 2025. Today, we're filling in the details--click here to see the terms that will be added to Tournament Organizers' license agreements moving forward.

Counter-Strike is at its best when teams compete on a level playing field, and these new rules are part of our commitment to the long-term health of Counter-Strike as a sport. Our goal is to ensure that professional Counter-Strike remains an open sport, where teams are only limited by their ability.

Although we expect that there will be some rough edges as we transition to the new requirements, we're excited to see what the future will bring.

Release Notes for 7/11/2024

July 12, 2024



Ancient

  • Fixed clipping on crates at bombsite A to allow players to jump on top again.

Vertigo

  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.




  • Fixed occasional first-person camera jolt when throwing grenades.

Release Notes for 7/2/2024

July 03, 2024



Pool Day

  • Updated to the latest version from the Community Workshop found here

Dust 2

  • Fixed hole in brick stack on bombsite B
  • Fixed bug preventing custom sounds from being played in community maps

Release Notes for 06/27/2024

June 28, 2024



  • Fixed a bug leading to excessive stuttering for some players




  • Fixed case of radar background being incorrectly colored.

Release Notes for 06/26/2024

June 27, 2024



Pool Day

  • Updated to the latest version from the Community Workshop (Update Notes)



  • Added support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups
  • Fixed G-Sync detection to also work in non-windowed fullscreen mode
  • Fixed a case where US English keyboard layout could remain loaded for users with non-English keyboards
  • Fixed an empty radio-command string which plays when planted C4 is within several seconds from detonation

Steam Game Recording Beta Now Available

June 26, 2024

Sharing your favorite CS2 moments just got a whole lot easier. Introducing Game Recording, a new built-in Steam feature that lets you clip your clutch kills and ridiculous spray transfers with the click of a few buttons.

Game Recording saves your gameplay by recording in the background (or by pressing a hotkey), so you can play it back any time you want--even while you're still playing. CS2 recordings will feature a timeline auto-filled with game-defined markers (like kills and deaths), but you can add your own markers at any time.

Want to join the Game Recording beta? Click the link below for more details!

https://store.steampowered.com/sale/gamerecording

The Real MVP

June 26, 2024

Since the launch of CS2, community map mappers have been hard at work creating new experiences and updating some classics. Today, we're excited to add the first community maps to CS2!


For those of you who dream of Italian weddings, or airplane manufacture (or both!), we've got you covered. Memento and Assembly are now available in Wingman.


And if you're in the mood for something a bit more... chaotic, take a dip in the classic Pool Day, which is now available in Arms Race.


Finally, fight your way through the streets of Thera and Mills in Deathmatch and Casual, and put these maps through their paces in Competitive Matchmaking.

Speaking of Competitive Matchmaking, we've given map-based skill groups an overhaul. In addition to redistributing players across the Skill Groups, we've also made it easier to earn those badges in the first place.



There are a bunch of other fixes and adjustments in today's update, including a brand new MVP panel (and animated MVPs in Premier!) and new ways to optimize your video settings.

Jump into a match and check it out!

Release Notes for 6/25/2024

June 26, 2024



Community Maps
  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and Assembly to the Wingman map pool
  • Added community map Pool Day to the Arms Race map pool
Nuke
  • Fixed c4 stuck spots
Ancient
  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems
Vertigo
  • Fixed c4 stuck spots and clipping
Anubis
  • Fixes for grenade collision and clipping



  • Updated the MVP panel in all game modes
  • Added all-new animated MVP panels to Premier matches
  • Added several new MVP conditions and adjusted prior MVP rules



  • In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.



  • Settings Recommendations

    • Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
    • Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
    • Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
  • Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
  • The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
  • Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
  • Added a "Frame Pacing" section to the Advanced Video settings page.
  • Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
  • Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
  • Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
  • The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.

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