Release Notes for 10/29/2024
October 30, 2024
- First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
- Fixed a regression with smoke rendering from old demo files.
- Fixed damage report to show correctly in Casual and Deathmatch game modes.
- Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
- Fixed "I have to go, my planet needs me."
Release Notes for 10/28/2024
October 29, 2024
- Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
- Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- Stability improvements.
- Dust II
- Fixed a gap in geometry.
Release Notes for 10/24/2024
October 25, 2024
- Fixed a bug where grenades were generating headshot sounds.
- Fixed a bug where grenades were not bouncing off certain dynamic props.
- Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Release Notes for 10/23/2024
October 24, 2024
Vertigo
- Fixed a bad collision interaction between grenades and a prop.
- Fixed a wall bang exploit.
Mills
- Updated to the latest version from the Community Workshop (Update Notes).
- Added localization strings for location callouts.
- Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
- Fixed erroneous target aim punch animation during client-side shooting.
- Fixed erroneous Zeus shock effect during client-side shooting.
- Fixed a bug where Zeus headshots wouldn't emit the death yelp.
- Prior Major results are now available in the Majors tab in the Watch menu.
Release Notes for 10/15/2024
October 16, 2024
- Fixed mixed resolution rendering from erroneously resetting during map changes.
- Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
- Fixed detail normal UV scaling.
- Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
- Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
- Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
- Various stability improvements.
- Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
- Fixed a regression with loading animated Steam avatars, the cows are mooooving again.
Release Notes for 10/9/2024
October 10, 2024
- Performance optimizations in hierarchies of unchanged entities.
- Various stability improvements.
- Mirage
- Fixed disappearing geometry in apartments.
Release Notes for 10/8/2024
October 09, 2024
- Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
- Improved lighting artifacts in various interior places when compiling maps.
- Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
- Improvements in Charms reactivity physics system to better align with weapon animations.
Release Notes for 10/4/2024
October 05, 2024
- Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
- Fixed 3rd person weapon angles to fully incorporate recoil
- Fixed missing cascade shadows on some community maps
- Fixed the Armory weapon preview having extra models
- Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
- Fixed some cases where shell casings could render as an error model
- Various stability fixes
Release Notes for 10/3/2024
October 04, 2024
- Adjusted first-person sniper scope effect
- Fixed some dark spots in Inferno
- Fixed a bug where breakable objects weren't behaving as expected