Counter-Strike: Global Offensive Update Released
May 02, 2014
Release Notes for 5/1/2014
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park
- Inferno
-- More accurate collision model on blue truck
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park
- Inferno
-- More accurate collision model on blue truck
Counter-Strike: Global Offensive Update Released
May 02, 2014
Release Notes for 5/1/2014
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park
- Inferno
-- More accurate collision model on blue truck
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park
- Inferno
-- More accurate collision model on blue truck
Counter-Strike: Global Offensive Update Released
May 02, 2014
Release Notes for 4/23/2014
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. 'cl_scoreboard_mouse_enable_binding +jump').
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.
- Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by "Bot max vision distance" in info_map_parameters. Default is unlimited.
- Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.
- Mirage
-- Enabled collision on arch corners (Thanks NBK!)
-- Fixed some spots where C4 could get stuck
-Vertigo
-- Added bomb teleport trigger to prevent bomb falling out of playable area
-- Closed off dumpster in chokepoint near bombsite B
-- Improved signage
-- Fixed players being able to climb down elevator shaft
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.
- Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
-- Fixed radar and overview maps for coaches not behaving like players.
-- Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand spec_player_by_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.
Counter-Strike: Global Offensive Update Released
May 02, 2014
Release Notes for 4/23/2014
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. 'cl_scoreboard_mouse_enable_binding +jump').
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.
- Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by "Bot max vision distance" in info_map_parameters. Default is unlimited.
- Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.
- Mirage
-- Enabled collision on arch corners (Thanks NBK!)
-- Fixed some spots where C4 could get stuck
-Vertigo
-- Added bomb teleport trigger to prevent bomb falling out of playable area
-- Closed off dumpster in chokepoint near bombsite B
-- Improved signage
-- Fixed players being able to climb down elevator shaft
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.
- Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
-- Fixed radar and overview maps for coaches not behaving like players.
-- Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand spec_player_by_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.
CS:GO Update History
May 02, 2014
Interested in this history of CS:GO updates? You can find information on all CS:GO updates prior to 2014 here.
CS:GO Update History
May 02, 2014
Interested in this history of CS:GO updates? You can find information on all CS:GO updates prior to 2014 here.
Counter-Strike: Global Offensive Update Released
March 27, 2014
Release Notes for 3/26/2014
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light
- Dust2:
-- Removed some small gaps between crates in Bombsite B
- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light
- Dust2:
-- Removed some small gaps between crates in Bombsite B
- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
Counter-Strike: Global Offensive Update Released
March 27, 2014
Release Notes for 3/26/2014
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light
- Dust2:
-- Removed some small gaps between crates in Bombsite B
- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light
- Dust2:
-- Removed some small gaps between crates in Bombsite B
- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
Counter-Strike: Global Offensive Update Released
March 07, 2014
Release Notes for 3/6/2014
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.
- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable
- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization
- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.
- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable
- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization
- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
Counter-Strike: Global Offensive Update Released
March 07, 2014
Release Notes for 3/6/2014
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.
- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable
- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization
- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.
- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable
- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization
- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B