Release Notes for 10/17/2023

October 18, 2023



  • Command aliases now leverage subtick accuracy



  • New sound for final 10 seconds of bomb beeping
  • Added missing KSK agent voice
  • Reduced falloff distance of knife impact and swish sounds
  • Various tweaks and bug fixes around occlusion filters and footstep clarity



  • Fixed missing gamestate integration data regarding flashbangs and damage stats
  • Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
  • Fixed some cases where players could peek through ceilings
  • Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • Added an additional fallback path for game clients to download network configuration.
  • Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.

Release Notes for 10/13/2023

October 14, 2023



  • Various bug fixes and tweaks to agents, gloves, and stickers
  • The Accept Match popup will now show server information if latency is notably high
  • Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
  • Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
  • Fixed a bug where the Perfect World region selection popup wouldn't save the last selection state
  • Fixed the defuser not showing up on the scoreboard

Release Notes for 10/12/2023

October 13, 2023



  • When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
  • Fixed a case where players could clip through ceilings
  • Made adjustments to character shaders to improve player visibility




  • Fixed the "Smooth Criminal" foot pinning bug
  • Adjusted team select and team intro knife animations to work with Shadow Daggers




  • Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo




  • Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
  • Changed "Use Player Colors on Team ID" default to "Yes"
  • Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
  • Fixed a bug where graffiti changes mid-match were delayed
  • Various bug fixes and tweaks to weapon finishes and stickers




  • New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
  • Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
  • Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more

Release Notes for 10/10/2023

October 11, 2023



  • Matches will now be made with smaller rating differences between the teams at the expense of longer queue times.




  • Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
  • Increased possible CS Rating win/loss amounts to move players faster after calibration.

Release Notes for 10/9/2023

October 10, 2023



  • Fixed a case where feet would appear black when looking down at them through a scope
  • Fixed a memory leak due to particles




  • Fixed several hitbox alignment bugs
  • Fixed knife spinning not feeling as fast as in CS:GO
  • Fixed the bolt not moving during the M4A4 and M4A1-S deployment animations
  • Fixed a bug where weapon inspect could interrupt the silencer toggle animation




  • Various bug fixes and tweaks to Mirage, Vertigo, and Nuke




  • Fixed several bugs with "Looking to Play"
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Fixed a bug where loadout changes weren't saved if the game was closed shortly after making changes
  • Fixed a bug where Steam Friends' match status was delayed or missing
  • CPU performance improvements for weapon tracers
  • Added an official matchmaking datacenter in Chengdu, China

Release Notes for 10/6/2023

October 07, 2023






  • Fixed a case where the grenade throw animation would be canceled by holding the inspect key
  • Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame
  • Minor animation system performance optimizations




  • Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass




  • All surrender votes now require a majority to pass
  • Fixed an exploit where players could spam chat during the Premier draft phase
  • Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
  • Fixed a bug where the first character at the beginning of the terrorist team intro wouldn't render
  • Configured SDL to prefer X11 over Wayland on Linux
  • Paris 2023 items are no longer for sale

Release Notes for 10/4/2023

October 05, 2023



  • Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but that's a separate setting now




  • Repositioned finger on AWP so it doesn't look as long




  • Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage




  • Various bug fixes and tweaks to stickers
  • Adjusted crosshair outline rendering for fractional values
  • Fixed a bug where disconnecting from and reconnecting to a match would result in less XP
  • Fixed the "buy <item>" command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isn't in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead
  • Various tweaks to automatic sniper rifle muzzle flashes
  • Various tweaks to glass impact effects
  • Added sort options to secondary inventory select panel for actions like applying stickers
  • Fixed a bug where users in Germany were incorrectly identified as users in China

Release Notes for 10/2/2023

October 03, 2023



  • Removed movement penalty on mud surfaces




  • Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this




  • Fixed a bug where knife slashing couldn't be interrupted with an inspect




  • Various bug fixes and tweaks to weapon finishes and gloves
  • Fixed a case where molotov/incendiary grenades would create a fire ring in the air
  • Improved performance of molotov/incendiary fire extinguishing
  • Various improvements to weapon dropping and throwing
  • Various crash fixes

Release Notes for 9/29/2023

September 30, 2023



  • Fixed a case where grenade sounds were missing when exploding in-air
  • Added separate sounds for grenades landing in vs out of the playable area




  • Fixed a case where both terrorists in a Wingman match would appear to have the bomb




  • Various bug fixes for the Vulkan renderer
  • Updated Phoenix Soldier icon to reflect recent balaclava color change
  • Fixed a rendering issue in the nametag inspect panel
  • Disallowed binding toggleconsole to mouse1 since it was preventing normal menu interactions
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Fixed a case where surrender votes would incorrectly fail




  • Fixed a case where foot pinning wasn't active




  • Various bug fixes and tweaks to Ancient




  • Players who launch the game in China and have previously accepted the Steam China Subscriber Agreement will now get a prompt at launch which allows selecting "-perfectworld" or "-worldwide" mode
  • Launch prompt can be activated with "-promptperfectworld" command line flag or completely bypassed if "-perfectworld" or "-worldwide" command line flag is used




  • To launch a community dedicated server, you can use this reference command line:

    • cs2 -dedicated +map de_dust2
  • To enable logging, add to your server commandline:

    • +sv_logfile 1 -serverlogging
  • Or add to a config file:

    • sv_logfile 1
    • log on
  • To enable HTTP logaddress forwarding, ensure logging is enabled as above and use:

    • logaddress_add_http "<server address>:<port>"
  • Dispatched logs can be handled the same way as CS:GO

Release Notes for 9/28/2023

September 29, 2023



  • Fixed missing win/loss/MVP music in Casual




  • Put range clamps on r_fullscreen_gamma, r_texture_stream_max_resolution, and r_character_decal_resolution
  • Fixed smokes not rendering correctly on AMD GPUs on Linux




  • Adjusted grenade throw animations to reduce view obstruction
  • Fixed a case where players would float a few inches off the ground after spawning




  • Various bug fixes and tweaks to Mirage and Overpass




  • Various bug fixes and tweaks to weapon finishes and stickers
  • Updated Phoenix Soldier balaclava from green to original red color
  • Fixed missing pouches on certain SWAT agents




  • Fixed a bug where loadout shuffle would never happen
  • Increased clickable area of sellback buttons in buy menu
  • Fixed a case where the death panel would stay on-screen after respawning quickly
  • Disabled CSTV and demo recording temporarily to increase server availability so more people can play

Ši svetainė naudoja tik būtinus sesijos duomenis, kad pagerintų jūsų naršymo patirtį.

Toliau naudodamiesi šia svetaine, sutinkate su mūsų Privatumo politika .